From terminology to basic controls, here you’ll find important information about the game of Tetris in all its forms.
Tetris has a vocabulary all to its own. If you’re looking for the difference between a
Hold Queue and a T-Spin, you’ve come to the right place!
Tetris can be played either with the arrow keys and a few select keys on the left side of the keyboard or entirely via a number pad. You can modify the keyboard layout from the Options Menu in Tetris Friends for each particular game.
Have you been playing Tetris a while and you still have unanswered questions? Look here for answers to the most common Tetris conundrums.
Check out how points are awarded in Tetris.
Learn about how to earn stars and gain rank in multiplayer games such as Sprint 5P and Battle 2P.
Select a Tetris Term. or return to Appendix menu
Mino
Mino: n. A single square-shaped building block of a shape called a Tetrimino. Four Minos arranged into any of their various connected patterns is known as a Tetrimino.
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Tetrimino
Tetrimino: n. A geometric Tetris® shape formed by four Minos connected along their sides.
A total of 7 possible Tetriminos can be made using four Mino, each represented by a unique color:
Matrix
Matrix: n. The rectangular arrangement of cells that create the active game area, usually 10 columns wide by 20 rows high. Tetriminos fall from the top-middle just above the top of the matrix (off-screen) to the bottom.
Learn more about the Matrix
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Hold
Hold: v. This action removes the Tetrimino in play and places it into the Hold Queue. If there was a Tetrimino in the Hold Queue already, it will start to fall from the top of the Matrix, beginning from its originating position and orientation. You must Lock Down the swapped out Tetrimino before you can perform a Hold again.
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Hold Queue
Hold Queue: n. The storage place where players can hold any falling Tetrimino for use later. When called for, the held Tetrimino swaps places with the currently falling Tetrimino, and begins falling from the top of the Matrix.
Learn more about the Hold Queue
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Next Queue
Next Queue: n. The Next Queue shows the player what the next five Tetriminos will be. The top Tetrimino in the Next Queue (inside the circle) will begin to fall once the previous Tetrimino locks down.
Learn more about the Next Queue
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Lock Down
Lock Down: n. Condition after landing when a Tetrimino can no longer move. (There is a brief period once a Tetrimino lands in the Matrix where it can still be moved.)
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Soft Drop
Soft Drop: v. An action that causes the Tetrimino to drop at an accelerated rate (about 20 times the normal speed) from its current location.
Learn more about the Soft Drop
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Hard Drop
Hard Drop: v. An action that causes the Tetrimino in play to drop straight down instantly from its current location and Lock Down on the first surface it lands on. Once performed, the player cannot further manipulate the Tetrimino.
Learn more about the Hard Drop
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Line Clear
Line Clear: n. The result of when a horizontal row is completely filled with blocks and removed from the Matrix. All pieces above the Line Clear shift down to fill the space. Most Tetris variations award scoring or other bonuses for the number of lines cleared at one time. These are known as "Line Clear Bonuses."
Learn more about Line Clears
Learn more about Scoring
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Tetris
Tetris: n. The result of using a vertical I-Tetrimino to clear four lines at the same time—the maximum possible—for a large scoring bonus. The plural form is Tetrises (for example, Back-to-Back Tetrises).
Learn more about performing a Tetris
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T-Slot
T-Slot: n. Any Block formation such that when a T-Tetrimino is spun into it, any three of the four cells diagonally adjacent to the center of the T-Tetrimino are occupied by existing Blocks.
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T-Spin
T-Spin: n. An action achieved by first landing a T-Tetrimino, then rotating it in a T-Slot before it Locks Down.
Learn more about performing a T-Spin
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Back-to-Back
Back-to-Back: adj. A description of two major bonus actions, such as a Tetris and a T-Spin Double, are performed before a Single, Double or Triple Line Clear occurs.
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Combo
Combo: n. A chain of one or more Line Clears performed consecutively. If a Tetrimino locks down without clearing a line during a Combo, the Combo chain is broken. Longer Combo chains will yield more points resulting in a higher score.
Learn more about Combos
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Block Out
Block Out: n. The Game Over condition that occurs when part of a newly generated Tetrimino cannot fall due to an existing block in the Matrix.
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Lock Out
Lock Out: n. The Game Over Condition occurring when a Tetrimino Locks Down completely above the top of the Matrix.
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Default Tetris Friends controls. or return to Appendix menu
| Game Action | Keyboard | Numpad |
|---|---|---|
| Move Left | LEFT Arrow | Numpad 4 |
| Move Right | RIGHT Arrow | Numpad 6 |
| Hard Drop | Space Bar | Numpad 8 |
| Soft Drop | DOWN Arrow | Numpad 2 |
| Rotate Right | UP Arrow, X | Numpad 1, 5, 9 |
| Rotate Left | Control, Z | Numpad 3, 7 |
| Hold | SHIFT, C | Numpad 0 |
| Pause | ESC, F1, P |
Having trouble? Get answers here. or return to Appendix menu
Q: What kind of T-Spins can I perform?
A: There are quite a few ways to perform T-Spins, moves that involve maneuvering the T-Tetrimino into narrow spots. In addition to the standard T-Spin, this version of Tetris also recognizes virtually all other T-Spin variations, including T-Spin Minis and T-Spin Triples. In addition, the scoring system has been updated to recognize these feats.
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Q: What’s next for Tetris Friends?
A: Check back to Tetris Friends often, as we have big plans to add new modes and features in the future.
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Q: What are the minimum system requirements to play this game?
A:
Note: In order to install these components, you will need to be logged into an account with
Administrative privileges.
On most standard computers, this will be the default "Owner" or "Admin" that was created at the
time the computer was set up originally.
return to Questions
Check out the Score Values of moves, Line Clear values, and Combo Scores. or return to Appendix menu
Scoring Values Of Each Move
The scoring system in Tetris rewards advanced moves—a double line clear is worth more than two single line clears, for example. Also, you’ll earn more points per move depending on your level.
| Action | Awarded Points |
|---|---|
| Single | 100 x Level |
| Double | 300 x Level |
| Triple | 500 x Level |
| Tetris | 800 x Level |
| T-Spin | 400 x Level |
| T-Spin Single | 800 x Level |
| T-Spin Double | 1,200 x Level |
| T-Spin Triple | 1,600 x Level |
| T-Spin Mini | 100 x Level |
| T-Spin Mini Single | 200 x Level |
| Back-To-Back Bonus | 0.5 x Action Total * |
| Soft Drop | 1 x n ** |
| Hard Drop | 2 x m *** |
* Action Total equals the number of performed sequential moves.
** n equals the number of lines you allow the Tetrimino to Soft Drop.
*** m equals the total distance of the Hard Drop.
Line Clear Value Of Each Move
To advance a level, you must clear five times the number of lines of your current level. For example, to advance past level one you must clear five lines, and to advance past level three you must clear 15 lines. However, certain moves are worth more than the raw number of lines they clear: A T-Spin Single, despite only clearing one line, will count toward level advancement as if you had cleared eight lines, for example.
| Action | Awarded Line Clears |
|---|---|
| Single | 1 |
| Double | 3 |
| T-Spin | 4 |
| Triple | 5 |
| T-Spin Mini | 1 |
| T-Spin Mini Single | 2 |
| Tetris / T-Spin Single | 8 |
| T-Spin Double | 12 |
| T-Spin Triple | 16 |
| Back-to-Back Bonus | 0.5 x Total Line Clears |
Combo Scoring Chart
You’ll earn combo bonuses for clearing lines on Back-to-Back Tetriminos. The value of the bonus depends on how long the combo is. For example, you’ll earn 400 points on the ninth line clear in a combo.
| Length of Combo | Bonus Points |
|---|---|
| 0 Combo | 0 |
| 1 Combo | 50 x Level |
| 2 Combo | 100 x Level |
| 3 Combo | 150 x Level |
| 4 Combo | 200 x Level |
| 5 Combo | 250 x Level |
| 6 Combo | 300 x Level |
| 7 Combo | 350 x Level |
| 8 Combo | 400 x Level |
| 9 Combo | 450 x Level |
| 10 Combo | 500 x Level |
| 11 Combo | 550 x Level |
| 12 Combo | 600 x Level |
| 13 Combo | 650 x Level |
| 14 Combo | 700 x Level |
| 15 Combo | 750 x Level |
| 16 Combo | 800 x Level |
| 17 Combo | 850 x Level |
| 18 Combo | 900 x Level |
| 19 Combo | 950 x Level |
| 20 Combo | 1,000 x Level |
N-Blox Scoring System
The scoring system in N-Blox is simple: You earn points depending on how many lines get cleared, and for every line a Tetrimino falls.
| Action | Score |
|---|---|
| Single Line Clear | 40 points x Level |
| Double Line Clear | 100 points x Level |
| Triple Line Clear | 300 points x Level |
| Tetris | 1200 points x Level |
| Tetrimino Falling | 1 point per line |
The multiplayer-style games in Tetris Friends such as Sprint 5P and Battle 2P all use a ranking system to determine the level of competition you’ll face when you play. There are 20 total ranks; the higher the rank, the better foes you’ll face. If you manage to make it to level 20, consider yourself a Tetris Master!
All players begin at Rank 1: Newbie. To advance in rank, you’ll need to play well and earn stars: the stars you earn will fill your Star Meter, depending on how you well you placed: if you win you’ll gain a full star; finish second to earn a half star, finish third to remain unchanged, finish fourth to lose a half star, and finish fifth to lose a full star.
Each rank has five stars that you need to fill before you’ll move up to the next rank. When you change rank, the number of stars you have will begin at 2 stars. If you lose all of your stars, you’ll drop down a rank.
There is an exception to this rule: if you play an extraordinarilly good game, you’ll have the option to move up several ranks at once! If you manage to set a record for a game four ranks higher than your current rank, you’ll have the chance to leapfrog several ranks at once. The flipside is true, too–have a terrible game and you’ll be given the option to jump down several ranks.
| Medal | Rank Number | Rank Name |
|---|---|---|
![]() | Rank 1 | Newbie |
![]() | Rank 2 | Novice |
![]() | Rank 3 | Trainee |
![]() | Rank 4 | Rookie |
![]() | Rank 5 | Apprentice |
![]() | Rank 6 | Journeyman |
![]() | Rank 7 | Hobbyist |
![]() | Rank 8 | Practitioner |
![]() | Rank 9 | Achiever |
![]() | Rank 10 | Specialist |
![]() | Rank 11 | Professional |
![]() | Rank 12 | Veteran |
![]() | Rank 13 | Expert |
![]() | Rank 14 | Elite |
![]() | Rank 15 | Champion |
![]() | Rank 16 | Genius |
![]() | Rank 17 | Prodigy |
![]() | Rank 18 | Guru |
![]() | Rank 19 | Master |
![]() | Rank 20 | Grand Master |
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