The two variants of Sprint play pretty much the same–be the first to clear 40 lines either against the clock or against four opponents. But while the rules may be nearly identical, the game takes on additional challenge in the heat of competition. Tetrises are the name of the game in Sprint; knock down 10 of them in a hurry and walk away a winner. The means you have to stay in control–the process of setting up a Tetris is particularly vulnerable to a misplaced piece.
• Line up Tetrises as quickly as possible, particularly via Hard Drops. There’s no use in waiting for double Tetrises or other special combos, as points are not a factor.
• Time is of the essence, so the fewer times you spin a Tetrimino, the faster you’ll go. That means being able to spin them both clockwise and counter-clockwise proficiently.
• If you have only one or two lines remaining, don’t continue blindly to try to get a Tetris. Clear the last few lines by whatever means possible, including Hard Dropping until the right Tetrimino falls.
Check out these recommended concepts for Tetris Sprint:
The Tetris / Moving the Tetrminos / The Hard Drop .
Tetris Sprint 5P uses a ranking system to match up players of similar skill.
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The scoring system in Tetris rewards clearing more than one line at a time. Clearing two lines is worth more than double the points for clearing one line. So clearing four lines at a time, known as getting a Tetris, is worth a tremendous amount of points, and is one of the most important strategic concepts to know.
Leave a one-square-wide gap on the side of the Matrix to prepare for a Tetris. Build up Tetriminos on the opposite side of the gap to avoid blocking the gap. Don’t drop the I-Tetrimino into the gap until you have at least four complete lines built up in your stack.
Tip: The I-Tetrimino is the only one that will clear four lines at once, making them extremely valuable; you want to be ready for when one appears. The best thing to do is build up a stack of Tetriminos, leaving one column on either the far left or far right side open. Concentrate on not leaving any gaps in the stack. You can let this stack grow and grow while you wait, because once you nail a Tetris the stack will shrink considerably. Be careful, though—leave one misplaced block over that long open gap and you’re in big trouble!
Using the arrow keys, you can adjust where and how the Tetriminos fall. By pressing the LEFT and RIGHT Arrow keys, you can slide the falling Tetrimino from side to side. You can’t slide a Tetrimino past the edge of the Matrix. By pressing the UP Arrow key, you can rotate the Tetrimino 90 degrees clockwise. You can move the Tetriminos even after they Lock Down at the bottom of the Matrix briefly. The Tetrimino will Lock Down as soon as you stop trying to move it. At that point, the next Tetrimino will begin to fall.
Tip: At slower speeds it won’t matter much which way you turn the Tetrimino. But when the action heats up, the precious time it takes to make three rotations clockwise or once counterclockwise will make a huge difference.
As your game improves and you begin to pay attention to the Tetriminos in your Next Queue, you might find yourself getting a little impatient waiting for the piece to fall. You have two options to speed up the game—the Soft Drop and the Hard Drop—and they’re both really easy to do.
The Soft Drop is performed by pressing the DOWN Arrow key—the Tetrimino will fall much faster than usual while you hold down the key, but as soon as you let go the piece will resume its normal pace. You retain complete control over the piece while doing a Soft Drop.
The Hard Drop is much less forgiving—hit the Space Bar to cause the Tetrimino to fall straight down, forgoing any further opportunity to move it. The Hard Drop is great for timed games where your goal is to get pieces into position as quickly as possible. Pay attention to the Ghost Piece to help you see where the Tetrimino will fall, and don’t press the space bar until you’re ready!
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